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Win/Lose A FlatCalculator Activities blackdouglas.com.au |
If the game is managed as described below, the teacher is released from class control and can use the time to study and record children's developing understandings and skills. For example, I always try to use dot dice rather than numeral dice. Then I soon establish those who can 'look' at the dice and know the number, those who who have to count all the spots to decide the number, and those who count on from the larger number showing on the two dice to decide the total. As time passes, I can see the children changing their strategies.
- This is one of the most powerful activities I have ever used.
- It develops place value understanding and improves facility with operations on numbers.
- However if it is only used once in a while the power of the activity will not show.
- In my Year 2/3 classrooms, I used this activity 2 or 3 times each week for a term.
Materials
To play the game each group needs two dice, a collection of MAB 10, and a calculator for each Player. It works well if the children are grouped in threes. One person is the Dice Roller and the other two are the Players. |
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The aim of the game is to continue the exchanging process described until one player collects a Flat and wins. The winner becomes the Dice Roller for the next round.