
Poly Plug Activities
blackdouglas.com.au
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Poly Plug Battleships
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Submitted by:
Angela Breen & John Longden
Chigwell Primary School
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Aim
To sink your opponent's battleships.
Number of Players
2
Equipment
1 Poly Plug set per player
Optional
A template marked A - E, 1 - 5 as axes, or one which can be read through the holes in a Poly Plug board and shows the co-ordinates of each hole.
Rules
- Remove all the plugs from the red board and store them in the bag.
- Place the red board behind a screen (eg: an exercise book standing up on the table) and place 5 yellow plugs anywhere in the frame as battleships.
- Take turns to guess the positions of your opponent's battleships by saying grid positions.
- If there is a hit, turn the plug over so it is blue side up, and tell your opponent.
- It is the caller's responsibility to find a way of using their remaining yellow/blue board and plugs to keep track of co-ordinates they have already called. Repeated co-ordinates waste a turn.
- First to 'sink' all the opponent's battleships is the winner.
Extensions
- If you call a hit you get another turn.
- Use 1 aircraft carrier (4 plugs horizontal or vertical), 2 battleships (2 plugs horizontal, vertical or diagonal) and 2 submarines (1 plug).
- Internet Battleships.
Connect two players by email. They agree on a grid reference system and send the calls and results back and forth by email.
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