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Please May I Have

Years 2 - 6 |
This page would be more informative
with a photo from your classroom.
doug@blackdouglas.com.au
Summary
This simple game not only provides opportunity to practise place value skills, but also reinforces the use of good manners when asking for something. It is a calculator game for two in which they give digits to each other based on place value, for example, a two, two tens or two hundreds. Playing the game and generally emphasising the language of place value (for example, 293 is two hundred and ninety-three not two-nine-three) helps to avoid the misunderstanding described in the activity Wipe Out. Suitable for threading.
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Materials
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Procedure
The game is played by two players. The players secretly enter a number in a chosen range, say 100 - 999. They then take turns asking for a digit. If one of the opponent's digits is guessed the opponent must state the value of the digit. eg:
Suppose Player A has 145 on the screen and Player B asks:
Please may I have a 4?
Player A must answer:
Yes, you may have 4 tens.
At this point Player A would have to subtract 40 from his/her total and Player B would have to add 40 to his/hers.
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Content
- addition facts beyond 10
- addition facts to 10
- decimal interpretation
- exploring large numbers
- mathematical conversation
- number line - ordering, operations
- numeral recognition
- operations - whole number
- place value
- recording - calculator
- subtraction
- writing numerals
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If a player does not have the digit requested, they answer:
Sorry I don't have one.
If a player has more than one of the digits requested, they may give any one without revealing that they have others.
Play continues like this until one player either reaches a calculator screen above 999 and wins, or below 100 and loses.
For older children the game can also be played within a decimal range, say 0·1 to 10.
- What would your screen look like if it was smaller than 0·1?

Return to Calculating Changes
Activities
Calculating Changes ... is a division of ... Mathematics Centre
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